Map conversion is now fully finished and I am able to load draw Minecraft chunks. Though the term “Bautymine” is pretty much exaggerated at this point, the terrain is very ugly.
Nothing special, just the map converter written in C#. This map converter will read a world file and only extract and decompress the data I need into a single file.
An OOP approach to constructing a rooted tree from a distance matrix through clustering. UPGMA and Complete Linkage are implemented but the class can be extended easily to support more.
Calculates the optimal alignment, distance matrices and the traceback for two given strings. Costs can be adjusted in the source, right now using a Blosum62 matrix.
My “secret” project I am working on 😛 More details at a later time.
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