Beautymine – Update 4

Map conversion is now fully finished and I am able to load draw Minecraft chunks. Though the term “Bautymine” is pretty much exaggerated at this point, the terrain is very ugly.



Beautymine – Map Converter

Nothing special, just the map converter written in C#. This map converter will read a world file and only extract and decompress the data I need into a single file.


Beautymine C++/DX

V1 has not even been released and was scrapped. This was the latest progress:

XNA/C# running quite smoothly but for some optimizations I am in need of DX10 so I moved to C++ and can proudly present an immense improvement: